Devlog 8


Hello everyone,

It's time for another devlog.

In this week of development I've finished and implemented the last piece of writing making the game now feature complete. The rest of my allotted development time has entirely been spent on bug fixing. I could try to list the once I did fix but there are enough for me to start forgetting all the things I've patched so the list would be incomplete anyway. 

Next week is going to be spent on more bug fixes. The presence of more bugs then excepted has caused me to doubt whether I'll be able to release a polished game next week. That's why I've decided to push the summer update back by a week to give me more time to make it as perfect as can be. 

I'm sorry I wasn't able to deliver on my earlier promise and I hope that the update is worth the extra wait. If you want to contribute to the process feel free to reach out and I'll give you a beta build so you can help me hunt those pesky bugs. On sunday I'll post another summer sneak peek, this time containing a small animated cg I made for one of the activities.

That's all for now here are the numbers:

  • Writing summer (99%)>(100%) 
  • Programming summer season (95%)>(98%)
  • Sprites (100%)
  • Gui (100%)

Thank you for reading the devlog and to 30 people who've played the game (Never thought I'd get that many downloads on my first project TYSM!!!). Follow me on my socials for further updates, sneak peeks at future content and answers to your questions. 

Have a nice day!

Get As seasons change [Full release]

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