Devlog 6


Hello everyone, It's devlog time again. 

This week has entirely been spent working on the big cg. After staring at pixels in photoshop for more then 10 hours this week, I can safely say it's finally done and implemented. It was quite a challenge but I'm proud of the end result. (I even managed to give it a tiny animation of three frames.)

Since my attention was squarely on drawing the big cg and implementing it I haven't worked on anything else this week. So the goal from last devlog of finishing all the cg's this week sadly couldn't be met. 

Next week my focus will lie on finishing the last cg and programming that one into the game. Once that's done I'll code all the new cg's into the updated gallery. The rest of the time will be spent on bug fixes and an addendum I wanted to write for one of the scenes. 

On sunday I'm planning on posting a summer sneak peek containing the last sprite that has yet to be shown off. (I won't spoil anything but someone got a haircut.) 

Here are the obligatory numbers:

  • Writing summer (95%) 
  • Programming summer season (85%)>(86%)
  • Sprites (100%)
  • Gui (85%)>(90%)

Thank you for reading the devlog and to the people who've played the game. Follow me on my socials for further updates, sneak peeks at future content and answers to your questions. 

Have a nice day!

Get As seasons change [Full release]

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